The 36th European Conference on Information Retrieval

13-16 April, 2014 Amsterdam


Workshops at ECIR 2014

A total of 4 workshops (2 full day, 2 half day) were accepted to be held Sunday April 13th at ECIR 2014.
Below we provide the titles and abstracts of the workshops.


Workshops – Full day:
09:00-17:15 – Information Access in Smart Cities
9:00 – 17:15 – Context Aware Retrieval and Recommendation

Workshops – Half day:
09.00-12.30 – Bibliometric-Enhanced IR
09.00-12.30 – Gamification for Information Retrieval

Full Day Workshops

Information Access in Smart Cities (i-ASC): Modern cities are becoming smart where a digital knowledge infrastructure is deployed by local authorities (e.g. City councils and municipalities) to better serve the information needs of their citizens, and to ensure sustainability and efficient use of power and resources. This knowledge infrastructure consists of a wide range of systems from low-level physical sensors to advanced sensing devices through social sensors. This proposed workshop will be a venue for research on digesting the city’s data streams and knowledge databases in order to serve the information needs of citizens and support decision making for local authorities. Possible use cases include helping tourists to find interesting places to go or activities to do while visiting a city, or assisting journalists in reporting local incidents. Indeed, this workshop will foster the development of new information access and retrieval models that can harness effectively and efficiently the large number of heterogeneous big data streams in a city to provide a new generation of information services.
By: M-Dyaa Albakour (University of Glasgow), Craig Macdonald (University of Glasgow), Iadh Ounis (University of Glasgow), Charles L. A. Clarke (University of Waterloo), Veli Bicer (IBM Research)
Website: iASC2014

The 4th Workshop on Context-awareness in Retrieval and Recommendation (CaRR): Context-aware information is widely available in various ways such as interaction patterns, devices, annotations, query suggestions and user profiles and is becoming more important for enhancing retrieval performance. At the moment, the main issue to cope with is not only retrieving the most relevant items and content, but defining them ad hoc. Further relevant issues are personalizing and adapting the information and the way it is displayed to the users current situation (device, location, social surrounding) and interests. In the 4th edition of the workshop we want to focus on integrating social context into retrieval and recommendation.
By: Alan Said (CWI), Ernesto De Luca (FH Potsdam), Matthias Böhmer, (DFKI), Daniele Quercia, (Yahoo! Research)

Half Day Workshops

Bibliometric-enhanced Information Retrieval: Bibliometric techniques are not yet widely used to enhance retrieval processes in digital libraries, although they offer value-added effects for users. In this workshop we will explore how statistical modelling of scholarship, such as Bradfordizing or network analysis of coauthorship network, can improve retrieval services for specific communities, as well as for large, cross-domain collections. This workshop aims to raise awareness of the missing link between In-formation Retrieval (IR) and bibliometrics/scientometrics and to create a common ground for the incorporation of bibliometric-enhanced services into retrieval at the digital library interface.
By: Philipp Mayr (GESIS – Leibniz Institute for the Social Sciences), Andrea Scharnhorst (DANS, Royal Netherlands Academy of Arts and Sciences in Amsterdam), Birger Larsen (Aalborg University), Philipp Schaer (GESIS – Leibniz Institute for the Social Sciences), Peter Mutschke (GESIS – Leibniz Institute for the Social Sciences)

Gamification for Information Retrieval (GamifIR’ 2014): Gamification is the application of game mechanics such as leaderboards, badges or achievement points in non-gaming environments. The goal is to achieve more accurate work, better retention rates, and a more cost-effective solution by relating motivations for participating as more intrinsic than conventional methods. Gamification has recently emerged as a major research area, however its adoption in Information Retrieval (IR) is still in its infancy despite the fact that there are many IR tasks that could potentially benefit from gamification techniques including the manual annotation of documents in IR evaluation, the participation in user studies to study interactive IR challenges, and the move from single-user search to social search.
This workshop intends to narrow down and focus on the challenges and opportunities that gamification can present for the IR community. We aim to bring together researchers and practitioners from a wide range of areas including information retrieval, human-computer interaction, computer games, and natural language processing.
By: Frank Hopfgartner (Technische Universität Berlin), Gabriella Kazai (Microsoft Research), Udo Kruschwitz (University of Essex), Michael Meder (TU Berlin)

Important Dates

  • Workshops at ECIR 2014
    • 13 April, 2014
  • Information Access in Smart Cities (i-ASC 2014)
    • Submission deadline: 5 February, 2014
    • Notifications: 28 February, 2014
  • 4th Workshop on Context-awareness in Retrieval and Recommendation (CaRR)
    • Submission deadline: 10 February, 2014
    • Notifications: 28 February, 2014
  • Bibliometric-enhanced Information Retrieval
    • Submission deadline: 31 January, 2014
    • Notifications:  28 February 2014
  • Gamification for Information Retrieval (GamifIR’ 2014)
    • Submission deadline: 5 February, 2014
    • Notifications: 28 February, 2014

Workshop Chair

Leif Azzopardi, University of Glasgow

Workshop Program Committee

Name Affiliation
Hideo Joho University of Tsukuba
Stefano Mizzaro Department of Mathematics and Computer Science – University of Udine
Paul Ogilvie LinkedIn
Rodrygo L.T. Santos  Federal University of Minas Gerais
Emine Yilmaz Microsoft Research Cambridge
Falk Scholer RMIT University